From March 1st to the 3rd, C2Monster exhibited Wormhole and its storyboard software at the Game Developers Conference (GDC) 2017 in San Francisco.
The company received high interest from participating companies, including Psyop, Oculus Story Studio, and Bandai Namco Entertainment USA. Other pipeline software users were also deeply interested in Wormhole’s user-focused functions, competitive price, support and direction for future development, and asset data management. Mobile 3D APP, which will be launched in the second quarter of 2017, proved particularly appealing to GDC attendees.
For further information about Wormhole, please visit www.wormholepipeline.com. We hope to present an improved version of the software at the next exhibition.
VSOChina is a cloud computing service based company that uses its own platform to share information regarding project content development and bidding, to manage projects, to transact character licenses, and to invest in projects. The largest number of Chinese independent developers and content producers have registered and used their platform since they began offering service in April 2012.
On December 21st, C2Monster and VSOChina signed a strategic agreement to provide ‘VSOChina clouding computing + Wormhole’ service. Now Chinese users can utilize China-based cloud computing to apply Wormhole to their projects faster and more conveniently, and to manage the overall content development process more systematically. This will in turn improve content quality and save time and cost, ultimately maximizing the competitiveness of users.
In addition to the signing of the agreement, C2Monster joined the 2016 1st One Million Yuan Creative Start-up Competition hosted by VSOChina and sponsored by Suzhou, Jiangsu Province. CEO Mr. Jin-sung Choi presented under the theme of ‘Korea-China IP character development and establishment.’ Many developers and students majoring in digital contents showed their interest in culture and content development in Korea and China.
Wormhole 2017 Demonstration Day was successfully held on December 8th and 9th.
This seminar consisted of a presentation of Wormhole’s road map function, a demonstration of the software, and a description of applied cases. C2Monster would like to thank all corporate participants for joining the seminar with great interest.
Please visit C2Monster’s website and let us know of any further inquiries via our ‘Contact’ page.
C2Monster is committed to seeking more occasions for receiving feedback and demonstrating the improved functions of Wormhole. We look forward to your continued interest in the ongoing development of Wormhole in 2017.
The 1st Iran-Korea Cultural Technologies and Creative Industries Forum, jointly hosted by Korea’s Ministry of Culture, Sports and Tourism and Iran’s Vice-Presidency for Science and Technology, took place on December 12th in Teheran, Iran.
Participants in the forum included a Korean business delegation consisting of 19 companies in the game, animation, and digital content industry, and 49 Iranian cultural technology companies.
Activities included business meetings, segmental discussions, and cooperative project proposals. C2Monster stood as a presenter during a segment on successful cases of CT R&D in order to promote information sharing between companies from two countries. The company introduced Korea’s latest cultural technology, sharing information regarding the development and export of Wormhole.
It was expected that this forum would be an opportunity for the promotion of mutual cooperation and the expansion of market entry for the further development of cultural technologies of both countries.
The second forum will be held in September 2017 in Seoul.